Icelandic Gaming Industry

Gaming professionals in Iceland

IGI Awards



IGIA10 Group Page:
http://www.igi.is/group/igia10

Members

  • Sigurður Júníusson
  • Kristján Friðbertsson
  • Kjartan Akil Jónsson
  • Egill Arnarsson
  • Eva Kristjáns
  • Kári Gunnarsson
  • Guðbjörg Ósk Hjartardóttir
  • Ari Þór H. Arnbjörnsson
  • Kristján Tryggvason
  • Elvar Laxdal
  • Jóhannes Sigurðsson
  • Birgir Ragnarsson
  • Ægir Örn Ingvason
  • Gudjon Einar Magnusson
  • Bjarni Þór Árnason
  • Karl Thoroddsen

Latest Activity

IGIA Workshop #4 - Quality Assurance and managing complexity at "Nýi" Háskólinn í Rvík (HR Nauthólsvík) - Stofa V1.01 (Aðal fyrirlestrarsalurinn)
February 13, 2010 from 2pm to 4pm
NOTE: Location is NEW HR building in Nautholsvik / Öskjuhlid (Menntavegur 1). Get there via Flugvallarvegur. Entrance to building is to the far left once you have parked your car. Within the building look for V1.01 - the main lecture hall. Time for…
7 hours ago
Meetup #10 - Mobile Development at Balthazar (upstairs)
February 11, 2010 from 8pm to 10pm
Before our main speaker starts we have Guðmundur Ingi Markússon from NordPlus introducing us to possibilities of Nordic grants that might be of use http://nordplus.is/page/nordplus_sprog This time our main speaker is Ernir from Ymir Mobile, who wil…
7 hours ago
Platinum Arts Sandbox - Free 3D Video Game Maker and World Design Software For Kids And Adults this is cool but not great to import models
22 hours ago
unty is great technology to work with but it is not design to work through the Internet as multyplayer server like when you play multyplayer driving game or fps shooter you can see what other players are doing, it would be useful if you can work to…
22 hours ago
Meetup #10 - Mobile Development at Balthazar (upstairs)
February 11, 2010 from 8pm to 10pm
Before our main speaker starts we have Guðmundur Ingi Markússon from NordPlus introducing us to possibilities of Nordic grants that might be of use http://nordplus.is/page/nordplus_sprog This time our main speaker is Ernir from Ymir Mobile, who wil…
yesterday
IGIA Workshop #4 - Quality Assurance and managing complexity at "Nýi" Háskólinn í Rvík (HR Nauthólsvík) - Stofa V1.01 (Aðal fyrirlestrarsalurinn)
February 13, 2010 from 2pm to 4pm
NOTE: Location is NEW HR building in Nautholsvik / Öskjuhlid (Menntavegur 1). Get there via Flugvallarvegur. Entrance to building is to the far left once you have parked your car. Within the building look for V1.01 - the main lecture hall. Time for…
yesterday
IGIA Workshop #4 - Quality Assurance and managing complexity at "Nýi" Háskólinn í Rvík (HR Nauthólsvík) - Stofa V1.01 (Aðal fyrirlestrarsalurinn)
February 13, 2010 from 2pm to 4pm
NOTE: Location is NEW HR building in Nautholsvik / Öskjuhlid (Menntavegur 1). Get there via Flugvallarvegur. Entrance to building is to the far left once you have parked your car. Within the building look for V1.01 - the main lecture hall. Time for…
yesterday
Eva Kristjáns updated their profile
yesterday
Recorded at a session focusing particularly on IGI and Art, hosted by Hugmyndahusid.[Note: sound is a bit low sometimes]* Eyjolfur from CCP talks about IGI (...
on Sunday
Kristján Friðbertsson added a discussion to the group IGIA10
See the attached PDF for updated info on the prizes on offer in the IGI Awards.Deadline is until end of March - Registration is open until the deadline - Winners will be announced in April 2010 and will also get a chance (if they want) to promote th…
on Sunday
Kristján Friðbertsson added a blog post
Hey kids :)we recently had a very succesful and extremely interesting session at Hugmyndahusid (Feb 3rd 2010). Those of you that couldn't make it can check out the recordings at our YouTube channel (note that speakers that night had somewhat soft vo…
on Sunday
An event by Kristján Friðbertsson was featured
IGIA Workshop #4 - Quality Assurance and managing complexity at "Nýi" Háskólinn í Rvík (HR Nauthólsvík) - Stofa V1.01 (Aðal fyrirlestrarsalurinn)
February 13, 2010 from 2pm to 4pm
NOTE: Location is NEW HR building in Nautholsvik / Öskjuhlid (Menntavegur 1). Get there via Flugvallarvegur. Entrance to building is to the far left once you have parked your car. Within the building look for V1.01 - the main lecture hall. Time for…
on Sunday
on Sunday
IGIA Workshop #4 - Quality Assurance and managing complexity at "Nýi" Háskólinn í Rvík (HR Nauthólsvík) - Stofa V1.01 (Aðal fyrirlestrarsalurinn)
February 13, 2010 from 2pm to 4pm
NOTE: Location is NEW HR building in Nautholsvik / Öskjuhlid (Menntavegur 1). Get there via Flugvallarvegur. Entrance to building is to the far left once you have parked your car. Within the building look for V1.01 - the main lecture hall. Time for…
on Sunday
Hey, sorry for the late reply to this. Increasing the difficulty in a game really depends on the direction. I can't say it in black and white that I would always do it one way or the other. It would depend on the game. I'm very interested in adapt…
on Sunday
on Friday
 

Blog Posts

Kristján Friðbertsson

Recent recordings and upcoming events

Hey kids :)

we recently had a very succesful and extremely interesting session at Hugmyndahusid (Feb 3rd 2010). Those of you that couldn't make it can check out the recordings at our YouTube channel (note that speakers that night had somewhat soft voices, so you may need to up your volume at times) :
http://www.youtube.com/icelandicgaming

Special thanks to Gogogic for lending their recording equipment again and especially… Continue

Posted by Kristján Friðbertsson on February 7, 2010 at 8:24pm

Kristján Friðbertsson

Amazing opportunity this Wednesday evening

Just wanted to draw your attention to the great opportunity you have this Wednesday night to hear what the multi-award-winning (and hugely talented) composer Hilmar Örn Hilmarsson has to say about music in video games. He will be speaking at Hugmyndahúsið at an event which IGI takes part in:

http://igi.is/events/igi-igi-awards-at

From us there will at least be Eyjolfur from CCP speaking and Auðunn from the Path to Ares group will introduce w… Continue

Posted by Kristján Friðbertsson on February 1, 2010 at 9:45pm

Halldór Grétar Svansson

multyplayer game engine ready to use

why is no
multyplayer game engine ready to use, where you can connect to server where you are just camera on the fly like in Maya or max and designers can only throw insome models and programmers can work on the code for The Game at the same time you could seen every changed that would occur in the game engine and you may also see the cameras in the game engine this was only similar in multyplayer games to day
I compared all the technology that exists today, I just ask why is this not exist?
or… Continue

Posted by Halldór Grétar Svansson on January 26, 2010 at 5:58pm — 3 Comments

Kristján Friðbertsson

Game pricing - your thoughts part 2

Business 101 ?
Well, yes. Most of the thoughts here are of course the same as always in pricing business and something many if not most of us will be familiar with...

But - I still found it an interesting read and enjoyed the comments, so... in the hope of a discussion about game pricing starting as a result... here's GamaSutra's article on game pricing:
http://www.gamasutra.com/view/featureContinue

Posted by Kristján Friðbertsson on January 23, 2010 at 3:50pm

Kristján Friðbertsson

All those troubled gamers - your thoughts?

Hey kids,

just came across this on RUV (Icelandic National Radio)
http://www.ruv.is/heim/frettir/frett/store64/item322053/
[ Icelandic only - sorry ]

Would be interested in hearing your thoughts on this... to me it seems more related to old stereotypes than much of what we have been seeing in research etc lately.

There is a point about potentially increased risk of depression and stress, but compared to wha… Continue

Posted by Kristján Friðbertsson on January 23, 2010 at 3:09pm

Forum

Petur Halldorson

The Measure of the Cosmos

Started by Petur Halldorson Jan 28.

Finnur Magnusson

Future of IGI - Education 10 Replies

Started by Finnur Magnusson. Last reply by Eric Heinen Jan 14.

Marcus Jehrlander

eIceland on eRepublik 3 Replies

Started by Marcus Jehrlander. Last reply by Marcus Jehrlander Jan 1.

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